READY PLAYER ONE?

The 3 phases of gameplay entail:

  1. The background. The Why. The discovery.

  2. The call to adventure (CTA) - an invitation to engage.

  3. The quest
  4. The return

They fall into the beginning (1), middle (2), and end (3) continuum.

Each event is an adventure.

Example:

  1. Discovery
  2. SLONW CTA
  3. Event occurs (the experience)
  4. Return with the elixir (the artifact)

FOMO is planted in the CTA (1).

You awoke only to discover yourself in a dream. >

SLO NightWriters 9.12.17: The Workflow of Writing Copyright (c) 2017 Live2Write Inc. All rights reserved. Revision 88 / Serial number 840726

West of House You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here.

open mailbox Opening the small mailbox reveals a leaflet.

read leaflet (Taken) "YOU ARE INVITED TO ATTEND A SPECIAL EVENT"

NightWriters is a game of adventure, danger, and skillful writing. In it you will explore some of the most amazing territory ever seen by mortals.

CTA

This is your call to action...

Whatever you've published, bring a copy to show and tell. Be prepared to discuss briefly the process you followed to complete it. If you're still unpublished, then print a few pages and be prepared to explain how those pages came to be.

Writing is not a spectator sport. We'll honor the giants among us and acknowledge the greatness within us.

Your critique group is your posse. Bring your posse and defend your turf. Your group hasn't been named? Get a name. Pick a logo because words can only go so far. Check out The Noun Project to find one.

Participation at this meeting is not optional! Your future is ready to be written. Words alone can only take you so far.

Ready Player One?

~ Brian