Interactive

Life is a non-fiction interactive adventure

The interactive aspect of the subtitle 'a non-fiction interactive adventure' is that at the end of each section/concept/chapter (or a the CTAs (call to action), there's a link/QR code to a pubwriter page - that page contains the CTA!

There are no doubt some creative ways to utilize pubwriter (or perhaps a version of authordock called wireframed)? where the reader becomes a user. And they enter into an entirely new framework of wireframed!

It's not unlike writing a text adventure that you live into.

It's time to see the truth - everyday, you write yourself into the story. Into culture.

Assets and Liabilities

Is this investment an asset or a liability?

You sit down and turn on the tv. Is it an asset or a liability.

You take on a project. Is it an asset or a liability?

Bring to focus every project. Each is a program that either serves or distracts. Purge programs that are no longer serving you. It's a matter of hitting the delete key. When the program resurfaces for attention, respond with 'Your future is no longer my concern.' The past is only a concern if you allow it to be.

From confusion to clarity.

Wireframed a model to take apply some of the concepts in the movie inception into real life.

If your life were a dream, would you know the difference?

We create the worlds upon which we live.

We can go any direction we decide. We just usually fail to decide. We live our lives by default. The moment you discover that you own every decision, and that your decisions determine where the story goes. It all begins with your thoughts. The wireframed analogy provides a model to understand the preprocesses better.

I create analogies to better understand concepts. Without an anaology - without being able to relate it to something I already know - I have a hard time grasping it. Wireframed is an analogy.

It's a framework that allows me to once and for all bring it all together - it's the concept of everything because it explains everything. )