The Neurotic's Guide to Avoiding Enlightenment

iThe Neurotic's Guide to Avoiding Enlightenment

How the Left-brain Plays Unending Games of Self-improvement by Chris Niebauer Ph.D.

New insights

This moment is the most important one because it's the only one we directly impact. We are the most important part of every moment because we are a vital part of it, as are the other people in this moment. In this moment, we are equally important, because it doesn't exist without us.

The people we share it with are the most important people in that moment.

In yoga: This is the most important class because it's the only class I'm actually in.

In a nutshell (Synopsis)

A new point of view: What happens when you go beyond the categorial thinking? When you discover that every 'thing' we think is just our own imagination? Everything we label is only a concept, an interpretation. The only thing real is experience itself (in the moment we experience it). A disconnect occurs when we 'live' as verbs, yet think of ourselves as 'nouns.' We are like nouns living in a verb world. It's no wonder we suffer. We have been speaking the wrong language all along.

Ask not who you are, but rather who you're being in the moment. That is where you have the power. The past is unchangeable, but the future is yet to unfold. The present is the only thing within our control, and even then, we are most often only able to our control our reaction.

The future is the ‘3rd act’ that Werner Erhard talks to in A Breakthrough in Individual and Social Transformation

You can change your state in the next moment, which is exactly what you need to do with this moment is not working for you.

But in the paradigm of the 3-part act, who you are in the moment needs to bridge the 1st act (the past) and the 3rd act (the future). Therefore, you can change your state, but it needs to align with the 3rd act. Thus, to become someone different than you’ve always been requires that you rewrite your future first. In fact, the 3rd act (which you can never play), is the pathway to the 2nd act (now). Think of your 3rd act as a director. The Merlin Principle is based this paradigm, it is all about becoming the director of the 3rd act, and in doing so, causing the actor to play the appropriate part that bridges the 2nd act to the 3rd act. It’s the cause and effect in reverse. When we realize the secret to making cause and effect (karma) work for us is to put the cause in the future, to trigger an effect in the present.

This is what The Merlin Principle (TMP) is all about.  TMP is the medium upon which we define a future (3rd act) effect that triggers a cause (2nd act) to occur.  Our actions can become effortless when we begin to grasp this. And the TMP system simply helps facilitate this by keeping the 3rd act visible.

All this time, we think the ego is real, when in fact, it's just made up like any other thought we have.

In the movie War Games, the game tic-tac-toe reveals that the only way to win the game is not to play. The game is rigged to never end, and our ego needs the law of opposition to play it. Seeing that the only way to win is to not play, we can avoid getting wrapped up in the drama of everyday life.

This book, combined with my POMA (Mark Schecter) has led to some amazing insights and epiphanies on life.

For example - I no longer live in a space of regret or 'I Should have...' - which is a 'mind space' I suffered in unnecessarily for years. Why? Because of this statement:

"THIS moment is more meaningful than any other because it's the only moment I'm in."

At a high level, there are a few key concepts to grasp that take some time to understand:

  1. The interpreter (left-brain)
  2. The map vs. the territory it's mapping
  3. The law of opposition (it's internal workings)

    The law of opposition

    Victor Frankl nails it in his definition of 'paradoxical intention' which explains how our intentions bring on the exact opposite effect. Jung explained it as 'Anything in excess would eventually turn into it's opposite' It's what I'm really getting at when I state 'All good things eventually turn bad, and all bad thing eventually turn good.' To think (interpreter) is to create opposing categories which puts the law of opposition into action.

    Tug of war and Tic-Tac-Toe

    It's not until we let go of the rope in our tug of war that the game is over. Perhaps we have been spending our lives in an invisible game of tug of war. The only way to win a tic-tac-toe game is if the other person lets you. Otherwise, it's a game that can't be won not matter how many times it's played. From wikipedia: It is straightforward to write a computer program to play Tic-tac-toe perfectly, to enumerate the 765 essentially different positions or the 26,830 possible games up to rotations and reflections on this space. A position is merely a state of the board, while a game usually refers to the way a terminal position is obtained. There are 19,683 possible board layouts (39 since each of the nine spaces can be X, O or blank), and 362,880 possible games (different sequences for placing the Xs and Os on the board). However, two matters much reduce these numbers: